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Voice Commands Reference

Complete reference guide for all voice commands in D&D Adventure with DM Aiden, organized by context and functionality.

Character Creation Commands

Trigger Commands

CommandDescriptionEffect
"Yes, I'm ready"Trigger character creationOpens popup interface
"Yes, I'm ready to begin"Alternative triggerOpens popup interface
"Let's start"Start adventure triggerMay trigger character creation

Room 1: Prison Cell Commands

Exploration

CommandDescriptionSkill Check
"Search the room"Look for hidden itemsInvestigation

Escape Attempts

CommandDescriptionSkill Check
"Force the door open"Strength-based escapeStrength

Progression

CommandDescriptionEffect
"Continue onward"Progress to next roomRoom transition
"Move forward"Alternative progressionRoom transition
"Go to the next area"Advance in dungeonRoom transition

Room 2: Guard Room Commands

Combat Initiation

CommandDescriptionEffect
"Attack the goblin"Start combat immediatelyBegin combat
"Fight the guard"Alternative attack commandBegin combat
"Start combat"Direct combat initiationBegin combat

Room 3: Locked Chamber Commands

Riddle Interaction

CommandDescriptionEffect
"Read the inscription"Hear riddle textRiddle narration

Riddle Answers

CommandDescriptionResult
"d20"Correct answerChamber unlocks
"A d20"Alternative correct answerChamber unlocks
"Twenty-sided die"Full name answerChamber unlocks
"Use key number 20"Alternative solutionChamber unlocks

Help System

CommandDescriptionEffect
"I need a hint"Request first hintProgressive hint
"Give me another hint"Request second hintMore obvious hint
"I don't know"Request direct helpFinal hint
"Help me solve this"General help requestAppropriate hint

Room 4: Escape Route Commands

Trap Detection

CommandDescriptionSkill Check
"Look for traps"Detect hidden dangersPerception
"Move carefully"Cautious movementStealth
"Examine the floor"Check for pressure platesInvestigation

Skill Challenges

CommandDescriptionSkill Check
"Roll for Investigation"Detailed examinationInvestigation
"Roll for Acrobatics"Physical maneuveringAcrobatics
"Roll for Perception"Notice hidden detailsPerception
"Roll for Athletics"Physical challengesAthletics
CommandDescriptionEffect
"Disarm the trap"Disable mechanismInvestigation check
"Climb the stairs"Final escape actionVictory sequence

Dice Rolling Commands

General Rolling

CommandDescriptionDie Type
"Roll a d20"Twenty-sided died20

Voice Recognition Tips

Clear Communication

  • Speak clearly at normal conversational volume
  • Pause between commands to allow processing
  • Use natural language - DM Aiden understands context
  • Be specific when multiple options exist

Alternative Phrasings

Most commands have multiple accepted variations:

  • "Attack" = "Fight" = "Strike" = "Hit"
  • "Search" = "Look for" = "Examine" = "Check"
  • "Roll dice" = "Roll a die" = "Make a roll"

Command Timing

  • Wait for prompts when DM Aiden asks for specific actions
  • Listen for cues like "What would you like to do?"
  • Don't interrupt DM Aiden's narration
  • Be patient if commands aren't immediately recognized

Troubleshooting Commands

If Not Recognized

  • Try alternative phrasing
  • Speak more clearly
  • Wait and try again
  • Use simpler commands

Next Steps