How to Play
Complete walkthrough of the D&D Adventure with DM Aiden demo experience. This 12-15 minute adventure takes you through a 4-room dungeon escape with guaranteed success mechanics.
Getting Started
- Connect: Click "Connect to DM Aiden" on the main interface
- Allow Microphone: Grant microphone permissions when prompted
- Listen: DM Aiden will provide a dramatic introduction
- Respond: Say "Yes, I'm ready" to begin the adventure
Room 1: Prison Cell
Objective
Escape from your prison cell and begin the adventure.
Walkthrough
1. Character Creation
- DM Aiden will ask if you're ready to begin
- Say: "Yes, I'm ready"
- A character creation popup will appear
- The voice call pauses while you create your character
- Select your race, class, and name using the interface
- Click "Create Character" to continue
2. Prison Cell Exploration
- Listen to the room description
- Interact with the environment using voice commands:
- "Search the room" - Look for hidden items
- "Force the door open" - Try to break down the door
3. Skill Checks
- When prompted, say: "Roll a dice" or "Roll a d20"
- DM Aiden will announce the result and outcome
- Success leads to finding an escape route
4. Progress
- After successfully escaping, say: "Continue onward"
- DM Aiden will transition you to the next room
Voice Commands
- "Yes, I'm ready" (triggers character creation)
- "Search the room"
- "Force the door open"
- "Roll a dice" / "Roll a d20"
- "Continue onward"
Room 2: Guard Room
Objective
Defeat the goblin guard and obtain the key.
Walkthrough
1. Guard Encounter
- DM Aiden describes the goblin guard
- You can choose your approach:
- "Attack the goblin" - Start combat immediately
2. Combat System
- Initiative: Roll for turn order
- Your Turn:
- "Attack the goblin" - Make an attack roll
- "Roll a d20" - For attack rolls and damage
- Enemy Turn: DM Aiden controls the goblin's actions
3. Combat Commands
- "Roll for initiative" - Determine turn order
- "Attack the goblin" - Standard attack
- "Roll a d20" - For all dice rolling needs
4. Victory
- After defeating the goblin, say: "Take the key"
- DM Aiden will confirm you've obtained the chamber key
Combat Tips
- The goblin has low health (demo-optimized)
- Most attack rolls will succeed
- Don't worry about complex D&D rules - focus on voice commands
Room 3: Locked Chamber
Objective
Solve the riddle to unlock the final chamber.
Walkthrough
1. Chamber Entrance
- DM Aiden describes the mystical chamber with an inscription
2. The Riddle
- Listen carefully to the riddle: "What has 20 sides and helps adventurers decide fate?"
3. Solving the Puzzle
- Correct Answer: "d20" or "A d20" or "Twenty-sided die"
- Alternative: "Use key number 20" (if confused)
4. Progressive Hints If you're stuck, DM Aiden provides hints:
- First hint: "Think about what adventurers roll..."
- Second hint: "It has many faces, like a gem..."
- Final hint: "The number of sides is in the answer..."
5. Success
- Correct answer unlocks the chamber
- Proceed to the final escape room
Voice Commands
- "Read the inscription"
- "The answer is d20"
- "I need a hint"
- "Use key number 20"
Room 4: Escape Route
Objective
Navigate ancient traps and escape to freedom.
Walkthrough
1. Trap Detection
- DM Aiden describes the dangerous escape route
- Say: "Look for traps" or "Move carefully"
2. Skill Challenges Multiple skill checks are required:
- Investigation: "Roll for Investigation"
- Acrobatics: "Roll for Acrobatics"
- Perception: "Roll for Perception"
3. Navigation
- Follow DM Aiden's guidance based on your rolls
- Use voice commands to indicate your actions:
- "Disarm the trap"
- "Move to the stairs"
4. Final Escape
- Say: "Climb the stairs" to reach the exit
- Enjoy the victory celebration!